Click to walk/interact; right-click for options; Shift-click for quick quantities. Shop and crafting rows take a right-click for 1 / 5 / 10 / X / All.
Arrow keys: left/right orbit the camera, up/down tilt it (bird's-eye ↔ front-on). Mouse wheel zooms (over the 3D view).
The minimap rotates with the camera — up is where you're facing — with an N compass mark and icons for banks, shops, campfires, anvils, furnaces, cauldrons, altars and resources.
M opens the full world map: drag to pan, scroll to zoom, a selector for the mainland and every island/dungeon, hover tooltips naming each resource, ✕ to close.
Gathering needs tools: a hatchet for trees, pickaxe for rocks, a net/rod/harpoon for fish. New characters start with the basics.
Terrain works like stairs: you can only step up/down 2 height levels per tile — cliffs must be walked around.
Weight matters: carried gear drains run energy faster (see the Gear tab). Stackables weigh nothing.
Sit on benches, search barrels/bookshelves, toss a coin in fountains. Click any skill in the Skills tab for its level-unlock list.
HUD toggles: Run, Auto-retaliate, World map, Sound, Log out.