Armour
144 items. Bonuses: atk/str/def (melee), rng (ranged), mag (magic).
| Name | Slot | Bonuses | Requires | Value |
|---|---|---|---|---|
| Backpack | cape | def +1 | — | 800 |
| Black cape | cape | def +1 | — | 600 |
| Blue cape | cape | def +1 | — | 400 |
| Fairground hat | head | def +2 | — | 5 |
| Gold cape | cape | def +2 | — | 2,500 |
| Green cape | cape | def +1 | — | 400 |
| Greening cape | cape | def +3 | — | 5 |
| Harvest Fair cape | cape | def +3 | — | 5 |
| Highsun cape | cape | def +3 | — | 5 |
| Long Night cape | cape | def +3 | — | 5 |
| Red cape | cape | def +1 | — | 400 |
| White cape | cape | def +1 | — | 600 |
| Bone helm | head | def +3 | Defence 1 | 24 |
| Copper body | body | def +5 | Defence 1 | 40 |
| Copper buckler | shield | def +2, rng +1 | Marksman 1 | 24 |
| Copper chaps | legs | def +3, rng +1 | Marksman 1 | 26 |
| Copper coif | head | def +2, rng +1 | Marksman 1 | 20 |
| Copper helm | head | def +2 | Defence 1 | 20 |
| Copper leather body | body | def +4, rng +2 | Marksman 1 | 38 |
| Copper legs | legs | def +3 | Defence 1 | 30 |
| Copper robe bottoms | legs | def +2, mag +2 | Magic 1 | 26 |
| Copper robe top | body | def +2, mag +2 | Magic 1 | 38 |
| Copper shield | shield | def +4 | Defence 1 | 35 |
| Copper ward | shield | def +2, mag +1 | Magic 1 | 24 |
| Copper wizard hat | head | def +2, mag +2 | Magic 1 | 20 |
| Iron body | body | def +11 | Defence 10 | 140 |
| Iron buckler | shield | def +5, rng +3 | Marksman 10 | 86 |
| Iron chaps | legs | def +6, rng +4 | Marksman 10 | 95 |
| Iron coif | head | def +5, rng +3 | Marksman 10 | 72 |
| Iron helm | head | def +5 | Defence 10 | 70 |
| Iron leather body | body | def +8, rng +5 | Marksman 10 | 135 |
| Iron legs | legs | def +8 | Defence 10 | 100 |
| Iron robe bottoms | legs | def +4, mag +4 | Magic 10 | 95 |
| Iron robe top | body | def +5, mag +6 | Magic 10 | 135 |
| Iron shield | shield | def +9 | Defence 10 | 120 |
| Iron ward | shield | def +5, mag +4 | Magic 10 | 86 |
| Iron wizard hat | head | def +4, mag +3 | Magic 10 | 72 |
| Steel body | body | def +18 | Defence 20 | 400 |
| Steel buckler | shield | def +9, rng +5 | Marksman 20 | 238 |
| Steel chaps | legs | def +11, rng +6 | Marksman 20 | 263 |
| Steel coif | head | def +8, rng +5 | Marksman 20 | 200 |
| Steel helm | head | def +9 | Defence 20 | 200 |
| Steel leather body | body | def +13, rng +9 | Marksman 20 | 375 |
| Steel legs | legs | def +14 | Defence 20 | 300 |
| Steel robe bottoms | legs | def +7, mag +7 | Magic 20 | 263 |
| Steel robe top | body | def +8, mag +9 | Magic 20 | 375 |
| Steel shield | shield | def +15 | Defence 20 | 350 |
| Steel ward | shield | def +8, mag +6 | Magic 20 | 238 |
| Steel wizard hat | head | def +6, mag +6 | Magic 20 | 200 |
| Korgath's warhelm | head | def +30, str +4 | Defence 30 | 45,000 |
| Verdite body | body | def +26 | Defence 30 | 1,300 |
| Verdite buckler | shield | def +13, rng +8 | Marksman 30 | 760 |
| Verdite chaps | legs | def +15, rng +9 | Marksman 30 | 840 |
| Verdite coif | head | def +11, rng +7 | Marksman 30 | 640 |
| Verdite helm | head | def +14 | Defence 30 | 650 |
| Verdite leather body | body | def +18, rng +13 | Marksman 30 | 1,200 |
| Verdite legs | legs | def +21 | Defence 30 | 950 |
| Verdite robe bottoms | legs | def +9, mag +10 | Magic 30 | 840 |
| Verdite robe top | body | def +12, mag +14 | Magic 30 | 1,200 |
| Verdite shield | shield | def +22 | Defence 30 | 1,100 |
| Verdite ward | shield | def +11, mag +9 | Magic 30 | 760 |
| Verdite wizard hat | head | def +8, mag +8 | Magic 30 | 640 |
| Skysteel body | body | def +35 | Defence 45 | 4,200 |
| Skysteel buckler | shield | def +18, rng +10 | Marksman 45 | 2,470 |
| Skysteel chaps | legs | def +20, rng +12 | Marksman 45 | 2,730 |
| Skysteel coif | head | def +15, rng +9 | Marksman 45 | 2,080 |
| Skysteel helm | head | def +20 | Defence 45 | 2,100 |
| Skysteel leather body | body | def +25, rng +17 | Marksman 45 | 3,900 |
| Skysteel legs | legs | def +29 | Defence 45 | 3,100 |
| Skysteel robe bottoms | legs | def +13, mag +14 | Magic 45 | 2,730 |
| Skysteel robe top | body | def +16, mag +19 | Magic 45 | 3,900 |
| Skysteel shield | shield | def +30 | Defence 45 | 3,600 |
| Skysteel ward | shield | def +15, mag +12 | Magic 45 | 2,470 |
| Skysteel wizard hat | head | def +11, mag +11 | Magic 45 | 2,080 |
| Sunstone body | body | def +40 | Defence 50 | 7,440 |
| Sunstone buckler | shield | def +20, rng +12 | Marksman 50 | 4,560 |
| Sunstone chaps | legs | def +23, rng +14 | Marksman 50 | 5,040 |
| Sunstone coif | head | def +18, rng +10 | Marksman 50 | 3,840 |
| Sunstone helm | head | def +25 | Defence 50 | 3,840 |
| Sunstone leather body | body | def +28, rng +20 | Marksman 50 | 7,200 |
| Sunstone legs | legs | def +33 | Defence 50 | 5,280 |
| Sunstone robe bottoms | legs | def +15, mag +16 | Magic 50 | 5,040 |
| Sunstone robe top | body | def +18, mag +21 | Magic 50 | 7,200 |
| Sunstone shield | shield | def +34 | Defence 50 | 4,800 |
| Sunstone ward | shield | def +17, mag +14 | Magic 50 | 4,560 |
| Sunstone wizard hat | head | def +13, mag +12 | Magic 50 | 3,840 |
| Depthcaller's charm | shield | def +18, mag +24 | Magic 55 | 70,000 |
| Nightiron body | body | def +45 | Defence 60 | 14,000 |
| Nightiron buckler | shield | def +23, rng +13 | Marksman 60 | 8,550 |
| Nightiron chaps | legs | def +26, rng +15 | Marksman 60 | 9,450 |
| Nightiron coif | head | def +20, rng +11 | Marksman 60 | 7,200 |
| Nightiron helm | head | def +27 | Defence 60 | 7,200 |
| Nightiron leather body | body | def +31, rng +22 | Marksman 60 | 13,500 |
| Nightiron legs | legs | def +38 | Defence 60 | 10,500 |
| Nightiron robe bottoms | legs | def +17, mag +18 | Magic 60 | 9,450 |
| Nightiron robe top | body | def +20, mag +24 | Magic 60 | 13,500 |
| Nightiron shield | shield | def +39 | Defence 60 | 12,000 |
| Nightiron ward | shield | def +20, mag +15 | Magic 60 | 8,550 |
| Nightiron wizard hat | head | def +14, mag +14 | Magic 60 | 7,200 |
| Broodmother's Silk | cape | def +12, atk +4, str +4, rng +4, mag +4 | Defence 70 | 90,000 |
| Gloomweb hood | head | def +34 | Defence 70 | 40,000 |
| Gloomweb wrap | body | def +58 | Defence 70 | 40,000 |
| Stormsteel body | body | def +55 | Defence 70 | 34,100 |
| Stormsteel buckler | shield | def +29, rng +17 | Marksman 70 | 20,900 |
| Stormsteel chaps | legs | def +31, rng +19 | Marksman 70 | 23,100 |
| Stormsteel coif | head | def +24, rng +14 | Marksman 70 | 17,600 |
| Stormsteel helm | head | def +34 | Defence 70 | 17,600 |
| Stormsteel leather body | body | def +39, rng +28 | Marksman 70 | 33,000 |
| Stormsteel legs | legs | def +46 | Defence 70 | 23,100 |
| Stormsteel robe bottoms | legs | def +20, mag +22 | Magic 70 | 23,100 |
| Stormsteel robe top | body | def +25, mag +30 | Magic 70 | 33,000 |
| Stormsteel shield | shield | def +48 | Defence 70 | 20,900 |
| Stormsteel ward | shield | def +24, mag +19 | Magic 70 | 20,900 |
| Stormsteel wizard hat | head | def +17, mag +17 | Magic 70 | 17,600 |
| Skyrend cowl | head | def +26, rng +8 | Defence 72 | 40,000 |
| Skyrend greaves | legs | def +38, rng +10 | Defence 72 | 40,000 |
| Skyrend harness | body | def +48, rng +14 | Defence 72 | 40,000 |
| Pale Sting carapace | body | def +66, str +6 | Defence 75 | 40,000 |
| Pale Sting helm | head | def +38 | Defence 75 | 40,000 |
| Pale Sting tassets | legs | def +50, str +4 | Defence 75 | 40,000 |
| Duskmetal body | body | def +66 | Defence 80 | 85,250 |
| Duskmetal buckler | shield | def +35, rng +20 | Marksman 80 | 52,250 |
| Duskmetal chaps | legs | def +38, rng +23 | Marksman 80 | 57,750 |
| Duskmetal coif | head | def +29, rng +17 | Marksman 80 | 44,000 |
| Duskmetal helm | head | def +41 | Defence 80 | 44,000 |
| Duskmetal leather body | body | def +46, rng +34 | Marksman 80 | 82,500 |
| Duskmetal legs | legs | def +55 | Defence 80 | 57,750 |
| Duskmetal robe bottoms | legs | def +24, mag +27 | Magic 80 | 57,750 |
| Duskmetal robe top | body | def +30, mag +37 | Magic 80 | 82,500 |
| Duskmetal shield | shield | def +58 | Defence 80 | 52,250 |
| Duskmetal ward | shield | def +29, mag +23 | Magic 80 | 52,250 |
| Duskmetal wizard hat | head | def +21, mag +21 | Magic 80 | 44,000 |
| Aetherium body | body | def +78 | Defence 90 | 217,000 |
| Aetherium buckler | shield | def +42, rng +24 | Marksman 90 | 133,000 |
| Aetherium chaps | legs | def +45, rng +28 | Marksman 90 | 147,000 |
| Aetherium coif | head | def +34, rng +20 | Marksman 90 | 112,000 |
| Aetherium helm | head | def +49 | Defence 90 | 112,000 |
| Aetherium leather body | body | def +55, rng +40 | Marksman 90 | 210,000 |
| Aetherium legs | legs | def +65 | Defence 90 | 147,000 |
| Aetherium robe bottoms | legs | def +29, mag +32 | Magic 90 | 147,000 |
| Aetherium robe top | body | def +35, mag +44 | Magic 90 | 210,000 |
| Aetherium shield | shield | def +70 | Defence 90 | 133,000 |
| Aetherium ward | shield | def +35, mag +28 | Magic 90 | 133,000 |
| Aetherium wizard hat | head | def +24, mag +24 | Magic 90 | 112,000 |
Backpack (members)
Worn on your back, it holds four more items — but they spill out if you take it off.
Bonuses: def +1 Requires: — Value: 800
Not obtainable through normal play.
Black cape
For those who prefer not to be seen.
Bonuses: def +1 Requires: — Value: 600
How to get:- Bought at Nell's... Acquisitions
Blue cape
Dyed with riverflower.
Bonuses: def +1 Requires: — Value: 400
How to get:- Bought at Bram's General Store
Fairground hat
Ridiculous, and it cost you a fortnight of tokens.
Bonuses: def +2 Requires: — Value: 5
How to get:- Bought at Fairground stall
Gold cape
Woven with real gold thread. Shameless.
Bonuses: def +2 Requires: — Value: 2,500
How to get:- Bought at Nell's... Acquisitions
Green cape
The colour of Bramblefen pines.
Bonuses: def +1 Requires: — Value: 400
How to get:- Bought at Bram's General Store
Greening cape
New-leaf green, and it never quite loses the smell of turned earth.
Bonuses: def +3 Requires: — Value: 5
How to get:- Bought at Fairground stall
Harvest Fair cape
Russet and gold. Awarded, in theory, for the best marrow.
Bonuses: def +3 Requires: — Value: 5
How to get:- Bought at Fairground stall
Highsun cape
Bright enough to be seen across a field, which was the point.
Bonuses: def +3 Requires: — Value: 5
How to get:- Bought at Fairground stall
Long Night cape
Black wool with a scatter of frost-white stitching. Worn by people who were there.
Bonuses: def +3 Requires: — Value: 5
How to get:- Bought at Fairground stall
Red cape
A sweep of crimson wool.
Bonuses: def +1 Requires: — Value: 400
How to get:- Bought at Bram's General Store
White cape
Somehow it never stains.
Bonuses: def +1 Requires: — Value: 600
How to get:- Bought at Nell's... Acquisitions
Bone helm
A grim skull-cap. Surprisingly sturdy.
Bonuses: def +3 Requires: Defence 1 Value: 24
How to get:- Crafting lv 8 at the workbench: 6× Bones → 1× (44 xp)
Copper body
A dented copper chestplate.
Bonuses: def +5 Requires: Defence 1 Value: 40
How to get:- Bought at Greta's Ironwear
- Smithing lv 6 at the anvil: 3× Copper bar → 1× (39 xp)
Copper buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +2, rng +1 Requires: Marksman 1 Value: 24
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Copper chaps
Supple leather leggings with copper studs.
Bonuses: def +3, rng +1 Requires: Marksman 1 Value: 26
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Copper coif
A stitched leather coif with copper studding.
Bonuses: def +2, rng +1 Requires: Marksman 1 Value: 20
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Copper helm
Better than nothing.
Bonuses: def +2 Requires: Defence 1 Value: 20
How to get:- Bought at Greta's Ironwear
- Dropped by Goblin (1/17)
- Smithing lv 2 at the anvil: 1× Copper bar → 1× (29 xp)
Copper leather body
Hardened leathers riveted with copper. Made for archers.
Bonuses: def +4, rng +2 Requires: Marksman 1 Value: 38
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Copper legs
Copper legplates.
Bonuses: def +3 Requires: Defence 1 Value: 30
How to get:- Bought at Greta's Ironwear
- Smithing lv 4 at the anvil: 2× Copper bar → 1× (34 xp)
Copper robe bottoms
The matching half of a copper-thread robe.
Bonuses: def +2, mag +2 Requires: Magic 1 Value: 26
How to get:- Bought at Bram's General Store
- Bought at The Arcanum
Copper robe top
Robes woven around copper thread. They hum faintly.
Bonuses: def +2, mag +2 Requires: Magic 1 Value: 38
How to get:- Bought at Bram's General Store
- Bought at The Arcanum
Copper shield
A copper kite shield.
Bonuses: def +4 Requires: Defence 1 Value: 35
How to get:- Bought at Greta's Ironwear
- Smithing lv 5 at the anvil: 2× Copper bar → 1× (36 xp)
Copper ward
An arcane focus that steadies the caster's hand.
Bonuses: def +2, mag +1 Requires: Magic 1 Value: 24
How to get:- Bought at Bram's General Store
- Bought at The Arcanum
Copper wizard hat
A pointed hat threaded with copper filament.
Bonuses: def +2, mag +2 Requires: Magic 1 Value: 20
How to get:- Bought at Bram's General Store
- Bought at The Arcanum
Iron body
Solid iron plate.
Bonuses: def +11 Requires: Defence 10 Value: 140
How to get:- Bought at Greta's Ironwear
- Smithing lv 15 at the anvil: 3× Iron bar → 1× (63 xp)
Iron buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +5, rng +3 Requires: Marksman 10 Value: 86
How to get:- Bought at Greta's Ironwear
Iron chaps
Supple leather leggings with iron studs.
Bonuses: def +6, rng +4 Requires: Marksman 10 Value: 95
How to get:- Bought at Greta's Ironwear
Iron coif
A stitched leather coif with iron studding.
Bonuses: def +5, rng +3 Requires: Marksman 10 Value: 72
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Iron helm
A solid iron helm.
Bonuses: def +5 Requires: Defence 10 Value: 70
How to get:- Bought at Greta's Ironwear
- Dropped by Bandit (1/17)
- Smithing lv 11 at the anvil: 1× Iron bar → 1× (52 xp)
Iron leather body
Hardened leathers riveted with iron. Made for archers.
Bonuses: def +8, rng +5 Requires: Marksman 10 Value: 135
How to get:- Bought at Greta's Ironwear
Iron legs
Iron legplates.
Bonuses: def +8 Requires: Defence 10 Value: 100
How to get:- Bought at Greta's Ironwear
- Smithing lv 13 at the anvil: 2× Iron bar → 1× (58 xp)
Iron robe bottoms
The matching half of a iron-thread robe.
Bonuses: def +4, mag +4 Requires: Magic 10 Value: 95
Not obtainable through normal play.
Iron robe top
Robes woven around iron thread. They hum faintly.
Bonuses: def +5, mag +6 Requires: Magic 10 Value: 135
Not obtainable through normal play.
Iron shield
An iron kite shield.
Bonuses: def +9 Requires: Defence 10 Value: 120
How to get:- Bought at Greta's Ironwear
- Dropped by Town guard (1/17)
- Smithing lv 14 at the anvil: 2× Iron bar → 1× (60 xp)
Iron ward
An arcane focus that steadies the caster's hand.
Bonuses: def +5, mag +4 Requires: Magic 10 Value: 86
Not obtainable through normal play.
Iron wizard hat
A pointed hat threaded with iron filament.
Bonuses: def +4, mag +3 Requires: Magic 10 Value: 72
Not obtainable through normal play.
Steel body
Heavy steel plate.
Bonuses: def +18 Requires: Defence 20 Value: 400
How to get:- Bought at Greta's Ironwear
- Dropped by Skeleton warrior (1/25)
- Dropped by Korgath, the Bandit King (1/5)
- Smithing lv 25 at the anvil: 3× Steel bar → 1× (93 xp)
Steel buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +9, rng +5 Requires: Marksman 20 Value: 238
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Steel chaps
Supple leather leggings with steel studs.
Bonuses: def +11, rng +6 Requires: Marksman 20 Value: 263
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Steel coif
A stitched leather coif with steel studding.
Bonuses: def +8, rng +5 Requires: Marksman 20 Value: 200
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Steel helm
A polished steel helm.
Bonuses: def +9 Requires: Defence 20 Value: 200
How to get:- Smithing lv 21 at the anvil: 1× Steel bar → 1× (81 xp)
Steel leather body
Hardened leathers riveted with steel. Made for archers.
Bonuses: def +13, rng +9 Requires: Marksman 20 Value: 375
How to get:- Bought at Greta's Ironwear
- Bought at The Longbow & Quiver
Steel legs
Steel legplates.
Bonuses: def +14 Requires: Defence 20 Value: 300
How to get:- Smithing lv 23 at the anvil: 2× Steel bar → 1× (87 xp)
Steel robe bottoms
The matching half of a steel-thread robe.
Bonuses: def +7, mag +7 Requires: Magic 20 Value: 263
How to get:- Bought at Greta's Ironwear
- Bought at The Arcanum
Steel robe top
Robes woven around steel thread. They hum faintly.
Bonuses: def +8, mag +9 Requires: Magic 20 Value: 375
How to get:- Bought at Greta's Ironwear
- Bought at The Arcanum
Steel shield
A steel kite shield.
Bonuses: def +15 Requires: Defence 20 Value: 350
How to get:- Smithing lv 24 at the anvil: 2× Steel bar → 1× (90 xp)
Steel ward
An arcane focus that steadies the caster's hand.
Bonuses: def +8, mag +6 Requires: Magic 20 Value: 238
How to get:- Bought at Greta's Ironwear
- Bought at The Arcanum
Steel wizard hat
A pointed hat threaded with steel filament.
Bonuses: def +6, mag +6 Requires: Magic 20 Value: 200
How to get:- Bought at Greta's Ironwear
- Bought at The Arcanum
Korgath's warhelm
The warlord kept his crown. You took his helm.
Bonuses: def +30, str +4 Requires: Defence 30 Value: 45,000
How to get:- Dropped by Korgath, the Bandit King (1/205)
- Reward from the quest The Warlord's Hold
Verdite body
Verdite plate armour.
Bonuses: def +26 Requires: Defence 30 Value: 1,300
How to get:- Dropped by Fire drake (1/25)
- Smithing lv 35 at the anvil: 3× Verdite bar → 1× (125 xp)
Verdite buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +13, rng +8 Requires: Marksman 30 Value: 760
Not obtainable through normal play.
Verdite chaps
Supple leather leggings with verdite studs.
Bonuses: def +15, rng +9 Requires: Marksman 30 Value: 840
Not obtainable through normal play.
Verdite coif
A stitched leather coif with verdite studding.
Bonuses: def +11, rng +7 Requires: Marksman 30 Value: 640
Not obtainable through normal play.
Verdite helm
Green-tinged protection.
Bonuses: def +14 Requires: Defence 30 Value: 650
How to get:- Smithing lv 31 at the anvil: 1× Verdite bar → 1× (112 xp)
Verdite leather body
Hardened leathers riveted with verdite. Made for archers.
Bonuses: def +18, rng +13 Requires: Marksman 30 Value: 1,200
Not obtainable through normal play.
Verdite legs
Verdite legplates.
Bonuses: def +21 Requires: Defence 30 Value: 950
How to get:- Dropped by Marsh troll (1/51)
- Smithing lv 33 at the anvil: 2× Verdite bar → 1× (118 xp)
Verdite robe bottoms
The matching half of a verdite-thread robe.
Bonuses: def +9, mag +10 Requires: Magic 30 Value: 840
Not obtainable through normal play.
Verdite robe top
Robes woven around verdite thread. They hum faintly.
Bonuses: def +12, mag +14 Requires: Magic 30 Value: 1,200
Not obtainable through normal play.
Verdite shield
A verdite kite shield.
Bonuses: def +22 Requires: Defence 30 Value: 1,100
How to get:- Dropped by Korgath, the Bandit King (1/9)
- Smithing lv 34 at the anvil: 2× Verdite bar → 1× (122 xp)
Verdite ward
An arcane focus that steadies the caster's hand.
Bonuses: def +11, mag +9 Requires: Magic 30 Value: 760
Not obtainable through normal play.
Verdite wizard hat
A pointed hat threaded with verdite filament.
Bonuses: def +8, mag +8 Requires: Magic 30 Value: 640
Not obtainable through normal play.
Skysteel body
Skysteel plate armour.
Bonuses: def +35 Requires: Defence 45 Value: 4,200
How to get:- Dropped by Siege captain (1/6)
- Dropped by Vexmaw the Ashlord (1/4)
- Smithing lv 50 at the anvil: 3× Skysteel bar → 1× (179 xp)
- Reward from the quest The King's Road
Skysteel buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +18, rng +10 Requires: Marksman 45 Value: 2,470
Not obtainable through normal play.
Skysteel chaps
Supple leather leggings with skysteel studs.
Bonuses: def +20, rng +12 Requires: Marksman 45 Value: 2,730
Not obtainable through normal play.
Skysteel coif
A stitched leather coif with skysteel studding.
Bonuses: def +15, rng +9 Requires: Marksman 45 Value: 2,080
Not obtainable through normal play.
Skysteel helm
Light as a feather, hard as stone.
Bonuses: def +20 Requires: Defence 45 Value: 2,100
How to get:- Dropped by Ash revenant (1/25)
- Smithing lv 46 at the anvil: 1× Skysteel bar → 1× (164 xp)
Skysteel leather body
Hardened leathers riveted with skysteel. Made for archers.
Bonuses: def +25, rng +17 Requires: Marksman 45 Value: 3,900
Not obtainable through normal play.
Skysteel legs
Skysteel legplates.
Bonuses: def +29 Requires: Defence 45 Value: 3,100
How to get:- Smithing lv 48 at the anvil: 2× Skysteel bar → 1× (171 xp)
Skysteel robe bottoms
The matching half of a skysteel-thread robe.
Bonuses: def +13, mag +14 Requires: Magic 45 Value: 2,730
Not obtainable through normal play.
Skysteel robe top
Robes woven around skysteel thread. They hum faintly.
Bonuses: def +16, mag +19 Requires: Magic 45 Value: 3,900
Not obtainable through normal play.
Skysteel shield
A skysteel kite shield.
Bonuses: def +30 Requires: Defence 45 Value: 3,600
How to get:- Smithing lv 49 at the anvil: 2× Skysteel bar → 1× (175 xp)
Skysteel ward
An arcane focus that steadies the caster's hand.
Bonuses: def +15, mag +12 Requires: Magic 45 Value: 2,470
Not obtainable through normal play.
Skysteel wizard hat
A pointed hat threaded with skysteel filament.
Bonuses: def +11, mag +11 Requires: Magic 45 Value: 2,080
Not obtainable through normal play.
Sunstone body
A cuirass of sun-forged plates.
Bonuses: def +40 Requires: Defence 50 Value: 7,440
How to get:- Smithing lv 58 at the anvil: 4× Sunstone bar → 1× (210 xp)
Sunstone buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +20, rng +12 Requires: Marksman 50 Value: 4,560
Not obtainable through normal play.
Sunstone chaps
Supple leather leggings with sunstone studs.
Bonuses: def +23, rng +14 Requires: Marksman 50 Value: 5,040
Not obtainable through normal play.
Sunstone coif
A stitched leather coif with sunstone studding.
Bonuses: def +18, rng +10 Requires: Marksman 50 Value: 3,840
Not obtainable through normal play.
Sunstone helm
Polished sunstone plate for the head.
Bonuses: def +25 Requires: Defence 50 Value: 3,840
How to get:- Smithing lv 54 at the anvil: 2× Sunstone bar → 1× (194 xp)
Sunstone leather body
Hardened leathers riveted with sunstone. Made for archers.
Bonuses: def +28, rng +20 Requires: Marksman 50 Value: 7,200
Not obtainable through normal play.
Sunstone legs
Sun-forged plate leggings.
Bonuses: def +33 Requires: Defence 50 Value: 5,280
How to get:- Smithing lv 56 at the anvil: 3× Sunstone bar → 1× (202 xp)
Sunstone robe bottoms
The matching half of a sunstone-thread robe.
Bonuses: def +15, mag +16 Requires: Magic 50 Value: 5,040
Not obtainable through normal play.
Sunstone robe top
Robes woven around sunstone thread. They hum faintly.
Bonuses: def +18, mag +21 Requires: Magic 50 Value: 7,200
Not obtainable through normal play.
Sunstone shield
It glows faintly at dusk.
Bonuses: def +34 Requires: Defence 50 Value: 4,800
How to get:- Smithing lv 55 at the anvil: 3× Sunstone bar → 1× (198 xp)
Sunstone ward
An arcane focus that steadies the caster's hand.
Bonuses: def +17, mag +14 Requires: Magic 50 Value: 4,560
Not obtainable through normal play.
Sunstone wizard hat
A pointed hat threaded with sunstone filament.
Bonuses: def +13, mag +12 Requires: Magic 50 Value: 3,840
Not obtainable through normal play.
Depthcaller's charm
Its lure still glows with drowned light.
Bonuses: def +18, mag +24 Requires: Magic 55 Value: 70,000
How to get:- Dropped by The Depthcaller (1/107)
Nightiron body (members)
Nightiron plate armour.
Bonuses: def +45 Requires: Defence 60 Value: 14,000
How to get:- Smithing lv 65 at the anvil: 3× Nightiron bar → 1× (239 xp)
Nightiron buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +23, rng +13 Requires: Marksman 60 Value: 8,550
Not obtainable through normal play.
Nightiron chaps
Supple leather leggings with nightiron studs.
Bonuses: def +26, rng +15 Requires: Marksman 60 Value: 9,450
Not obtainable through normal play.
Nightiron coif
A stitched leather coif with nightiron studding.
Bonuses: def +20, rng +11 Requires: Marksman 60 Value: 7,200
Not obtainable through normal play.
Nightiron helm (members)
Darkness, worn.
Bonuses: def +27 Requires: Defence 60 Value: 7,200
How to get:- Smithing lv 61 at the anvil: 1× Nightiron bar → 1× (222 xp)
- Reward from the quest The Hillfort Horn
Nightiron leather body
Hardened leathers riveted with nightiron. Made for archers.
Bonuses: def +31, rng +22 Requires: Marksman 60 Value: 13,500
Not obtainable through normal play.
Nightiron legs (members)
Nightiron legplates.
Bonuses: def +38 Requires: Defence 60 Value: 10,500
How to get:- Smithing lv 63 at the anvil: 2× Nightiron bar → 1× (231 xp)
Nightiron robe bottoms
The matching half of a nightiron-thread robe.
Bonuses: def +17, mag +18 Requires: Magic 60 Value: 9,450
Not obtainable through normal play.
Nightiron robe top
Robes woven around nightiron thread. They hum faintly.
Bonuses: def +20, mag +24 Requires: Magic 60 Value: 13,500
Not obtainable through normal play.
Nightiron shield (members)
A nightiron kite shield.
Bonuses: def +39 Requires: Defence 60 Value: 12,000
How to get:- Smithing lv 64 at the anvil: 2× Nightiron bar → 1× (235 xp)
Nightiron ward
An arcane focus that steadies the caster's hand.
Bonuses: def +20, mag +15 Requires: Magic 60 Value: 8,550
Not obtainable through normal play.
Nightiron wizard hat
A pointed hat threaded with nightiron filament.
Bonuses: def +14, mag +14 Requires: Magic 60 Value: 7,200
Not obtainable through normal play.
Broodmother's Silk (members)
Spun in the dark under Gloomweb's nest. Lighter than it looks.
Bonuses: def +12, atk +4, str +4, rng +4, mag +4 Requires: Defence 70 Value: 90,000
How to get:- Dropped by Matriarch Gloomweb (1/25)
Gloomweb hood (members)
Woven, not stitched. It breathes better than it has any right to.
Bonuses: def +34 Requires: Defence 70 Value: 40,000
How to get:- Dropped by Matriarch Gloomweb (1/17)
Gloomweb wrap (members)
Silk laid in forty crossed layers. A blade slides; it does not part.
Bonuses: def +58 Requires: Defence 70 Value: 40,000
How to get:- Dropped by Matriarch Gloomweb (1/17)
Stormsteel body
Stormsteel plate. It has already outlived kings.
Bonuses: def +55 Requires: Defence 70 Value: 34,100
How to get:- Smithing lv 75 at the anvil: 3× Stormsteel bar → 1× (283 xp)
Stormsteel buckler
A light round shield that doesn't slow the draw arm.
Bonuses: def +29, rng +17 Requires: Marksman 70 Value: 20,900
How to get:- Bought at The Frozen Fletcher
Stormsteel chaps
Supple leather leggings with stormsteel studs.
Bonuses: def +31, rng +19 Requires: Marksman 70 Value: 23,100
How to get:- Bought at The Frozen Fletcher
Stormsteel coif
A stitched leather coif with stormsteel studding.
Bonuses: def +24, rng +14 Requires: Marksman 70 Value: 17,600
How to get:- Bought at The Frozen Fletcher
Stormsteel helm
Stormsteel plate. It has already outlived kings.
Bonuses: def +34 Requires: Defence 70 Value: 17,600
How to get:- Smithing lv 71 at the anvil: 1× Stormsteel bar → 1× (265 xp)
Stormsteel leather body
Hardened leathers riveted with stormsteel. Made for archers.
Bonuses: def +39, rng +28 Requires: Marksman 70 Value: 33,000
How to get:- Bought at The Frozen Fletcher
Stormsteel legs
Stormsteel plate. It has already outlived kings.
Bonuses: def +46 Requires: Defence 70 Value: 23,100
How to get:- Smithing lv 73 at the anvil: 2× Stormsteel bar → 1× (274 xp)
Stormsteel robe bottoms
The matching half of a stormsteel-thread robe.
Bonuses: def +20, mag +22 Requires: Magic 70 Value: 23,100
Not obtainable through normal play.
Stormsteel robe top
Robes woven around stormsteel thread. They hum faintly.
Bonuses: def +25, mag +30 Requires: Magic 70 Value: 33,000
Not obtainable through normal play.
Stormsteel shield
Stormsteel plate. It has already outlived kings.
Bonuses: def +48 Requires: Defence 70 Value: 20,900
How to get:- Smithing lv 74 at the anvil: 2× Stormsteel bar → 1× (278 xp)
Stormsteel ward
An arcane focus that steadies the caster's hand.
Bonuses: def +24, mag +19 Requires: Magic 70 Value: 20,900
Not obtainable through normal play.
Stormsteel wizard hat
A pointed hat threaded with stormsteel filament.
Bonuses: def +17, mag +17 Requires: Magic 70 Value: 17,600
Not obtainable through normal play.
Skyrend cowl (members)
Feathered at the nape. The wind stops finding your ears.
Bonuses: def +26, rng +8 Requires: Defence 72 Value: 40,000
How to get:- Dropped by Vaelith, the Sky-Tyrant (1/17)
Skyrend greaves (members)
Light enough to hold a ridge line all day.
Bonuses: def +38, rng +10 Requires: Defence 72 Value: 40,000
How to get:- Dropped by Vaelith, the Sky-Tyrant (1/17)
Skyrend harness (members)
Cut for a drawing arm, by someone who had one.
Bonuses: def +48, rng +14 Requires: Defence 72 Value: 40,000
How to get:- Dropped by Vaelith, the Sky-Tyrant (1/17)
Pale Sting carapace (members)
Her own shell, cut down and re-strapped. It still smells of hot stone.
Bonuses: def +66, str +6 Requires: Defence 75 Value: 40,000
How to get:- Dropped by Sirocco, the Pale Sting (1/17)
Pale Sting helm (members)
Chitin, bleached and lacquered. It keeps the sun off and the sand out.
Bonuses: def +38 Requires: Defence 75 Value: 40,000
How to get:- Dropped by Sirocco, the Pale Sting (1/17)
Pale Sting tassets (members)
Segmented, so you can still crouch in cover.
Bonuses: def +50, str +4 Requires: Defence 75 Value: 40,000
How to get:- Dropped by Sirocco, the Pale Sting (1/17)
Duskmetal body (members)
Duskmetal plate. It has already outlived kings.
Bonuses: def +66 Requires: Defence 80 Value: 85,250
How to get:- Smithing lv 85 at the anvil: 3× Duskmetal bar → 1× (329 xp)
- Reward from the quest Ashes of the Deep
Duskmetal buckler (members)
A light round shield that doesn't slow the draw arm.
Bonuses: def +35, rng +20 Requires: Marksman 80 Value: 52,250
Not obtainable through normal play.
Duskmetal chaps (members)
Supple leather leggings with duskmetal studs.
Bonuses: def +38, rng +23 Requires: Marksman 80 Value: 57,750
Not obtainable through normal play.
Duskmetal coif (members)
A stitched leather coif with duskmetal studding.
Bonuses: def +29, rng +17 Requires: Marksman 80 Value: 44,000
Not obtainable through normal play.
Duskmetal helm (members)
Duskmetal plate. It has already outlived kings.
Bonuses: def +41 Requires: Defence 80 Value: 44,000
How to get:- Smithing lv 81 at the anvil: 1× Duskmetal bar → 1× (310 xp)
Duskmetal leather body (members)
Hardened leathers riveted with duskmetal. Made for archers.
Bonuses: def +46, rng +34 Requires: Marksman 80 Value: 82,500
Not obtainable through normal play.
Duskmetal legs (members)
Duskmetal plate. It has already outlived kings.
Bonuses: def +55 Requires: Defence 80 Value: 57,750
How to get:- Smithing lv 83 at the anvil: 2× Duskmetal bar → 1× (320 xp)
Duskmetal robe bottoms (members)
The matching half of a duskmetal-thread robe.
Bonuses: def +24, mag +27 Requires: Magic 80 Value: 57,750
How to get:- Bought at The Last Ember
Duskmetal robe top (members)
Robes woven around duskmetal thread. They hum faintly.
Bonuses: def +30, mag +37 Requires: Magic 80 Value: 82,500
How to get:- Bought at The Last Ember
Duskmetal shield (members)
Duskmetal plate. It has already outlived kings.
Bonuses: def +58 Requires: Defence 80 Value: 52,250
How to get:- Smithing lv 84 at the anvil: 2× Duskmetal bar → 1× (324 xp)
Duskmetal ward (members)
An arcane focus that steadies the caster's hand.
Bonuses: def +29, mag +23 Requires: Magic 80 Value: 52,250
How to get:- Bought at The Last Ember
Duskmetal wizard hat (members)
A pointed hat threaded with duskmetal filament.
Bonuses: def +21, mag +21 Requires: Magic 80 Value: 44,000
How to get:- Bought at The Last Ember
Aetherium body (members)
Aetherium plate. It has already outlived kings.
Bonuses: def +78 Requires: Defence 90 Value: 217,000
How to get:- Smithing lv 95 at the anvil: 3× Aetherium bar → 1× (378 xp)
Aetherium buckler (members)
A light round shield that doesn't slow the draw arm.
Bonuses: def +42, rng +24 Requires: Marksman 90 Value: 133,000
Not obtainable through normal play.
Aetherium chaps (members)
Supple leather leggings with aetherium studs.
Bonuses: def +45, rng +28 Requires: Marksman 90 Value: 147,000
Not obtainable through normal play.
Aetherium coif (members)
A stitched leather coif with aetherium studding.
Bonuses: def +34, rng +20 Requires: Marksman 90 Value: 112,000
Not obtainable through normal play.
Aetherium helm (members)
Aetherium plate. It has already outlived kings.
Bonuses: def +49 Requires: Defence 90 Value: 112,000
How to get:- Smithing lv 91 at the anvil: 1× Aetherium bar → 1× (358 xp)
- Reward from the quest The Aether Crown
Aetherium leather body (members)
Hardened leathers riveted with aetherium. Made for archers.
Bonuses: def +55, rng +40 Requires: Marksman 90 Value: 210,000
Not obtainable through normal play.
Aetherium legs (members)
Aetherium plate. It has already outlived kings.
Bonuses: def +65 Requires: Defence 90 Value: 147,000
How to get:- Smithing lv 93 at the anvil: 2× Aetherium bar → 1× (368 xp)
Aetherium robe bottoms (members)
The matching half of a aetherium-thread robe.
Bonuses: def +29, mag +32 Requires: Magic 90 Value: 147,000
Not obtainable through normal play.
Aetherium robe top (members)
Robes woven around aetherium thread. They hum faintly.
Bonuses: def +35, mag +44 Requires: Magic 90 Value: 210,000
Not obtainable through normal play.
Aetherium shield (members)
Aetherium plate. It has already outlived kings.
Bonuses: def +70 Requires: Defence 90 Value: 133,000
How to get:- Smithing lv 94 at the anvil: 2× Aetherium bar → 1× (373 xp)
Aetherium ward (members)
An arcane focus that steadies the caster's hand.
Bonuses: def +35, mag +28 Requires: Magic 90 Value: 133,000
Not obtainable through normal play.
Aetherium wizard hat (members)
A pointed hat threaded with aetherium filament.
Bonuses: def +24, mag +24 Requires: Magic 90 Value: 112,000
Not obtainable through normal play.