Armour

144 items. Bonuses: atk/str/def (melee), rng (ranged), mag (magic).

NameSlotBonusesRequiresValue
Backpackcapedef +1800
Black capecapedef +1600
Blue capecapedef +1400
Fairground hatheaddef +25
Gold capecapedef +22,500
Green capecapedef +1400
Greening capecapedef +35
Harvest Fair capecapedef +35
Highsun capecapedef +35
Long Night capecapedef +35
Red capecapedef +1400
White capecapedef +1600
Bone helmheaddef +3Defence 124
Copper bodybodydef +5Defence 140
Copper bucklershielddef +2, rng +1Marksman 124
Copper chapslegsdef +3, rng +1Marksman 126
Copper coifheaddef +2, rng +1Marksman 120
Copper helmheaddef +2Defence 120
Copper leather bodybodydef +4, rng +2Marksman 138
Copper legslegsdef +3Defence 130
Copper robe bottomslegsdef +2, mag +2Magic 126
Copper robe topbodydef +2, mag +2Magic 138
Copper shieldshielddef +4Defence 135
Copper wardshielddef +2, mag +1Magic 124
Copper wizard hatheaddef +2, mag +2Magic 120
Iron bodybodydef +11Defence 10140
Iron bucklershielddef +5, rng +3Marksman 1086
Iron chapslegsdef +6, rng +4Marksman 1095
Iron coifheaddef +5, rng +3Marksman 1072
Iron helmheaddef +5Defence 1070
Iron leather bodybodydef +8, rng +5Marksman 10135
Iron legslegsdef +8Defence 10100
Iron robe bottomslegsdef +4, mag +4Magic 1095
Iron robe topbodydef +5, mag +6Magic 10135
Iron shieldshielddef +9Defence 10120
Iron wardshielddef +5, mag +4Magic 1086
Iron wizard hatheaddef +4, mag +3Magic 1072
Steel bodybodydef +18Defence 20400
Steel bucklershielddef +9, rng +5Marksman 20238
Steel chapslegsdef +11, rng +6Marksman 20263
Steel coifheaddef +8, rng +5Marksman 20200
Steel helmheaddef +9Defence 20200
Steel leather bodybodydef +13, rng +9Marksman 20375
Steel legslegsdef +14Defence 20300
Steel robe bottomslegsdef +7, mag +7Magic 20263
Steel robe topbodydef +8, mag +9Magic 20375
Steel shieldshielddef +15Defence 20350
Steel wardshielddef +8, mag +6Magic 20238
Steel wizard hatheaddef +6, mag +6Magic 20200
Korgath's warhelmheaddef +30, str +4Defence 3045,000
Verdite bodybodydef +26Defence 301,300
Verdite bucklershielddef +13, rng +8Marksman 30760
Verdite chapslegsdef +15, rng +9Marksman 30840
Verdite coifheaddef +11, rng +7Marksman 30640
Verdite helmheaddef +14Defence 30650
Verdite leather bodybodydef +18, rng +13Marksman 301,200
Verdite legslegsdef +21Defence 30950
Verdite robe bottomslegsdef +9, mag +10Magic 30840
Verdite robe topbodydef +12, mag +14Magic 301,200
Verdite shieldshielddef +22Defence 301,100
Verdite wardshielddef +11, mag +9Magic 30760
Verdite wizard hatheaddef +8, mag +8Magic 30640
Skysteel bodybodydef +35Defence 454,200
Skysteel bucklershielddef +18, rng +10Marksman 452,470
Skysteel chapslegsdef +20, rng +12Marksman 452,730
Skysteel coifheaddef +15, rng +9Marksman 452,080
Skysteel helmheaddef +20Defence 452,100
Skysteel leather bodybodydef +25, rng +17Marksman 453,900
Skysteel legslegsdef +29Defence 453,100
Skysteel robe bottomslegsdef +13, mag +14Magic 452,730
Skysteel robe topbodydef +16, mag +19Magic 453,900
Skysteel shieldshielddef +30Defence 453,600
Skysteel wardshielddef +15, mag +12Magic 452,470
Skysteel wizard hatheaddef +11, mag +11Magic 452,080
Sunstone bodybodydef +40Defence 507,440
Sunstone bucklershielddef +20, rng +12Marksman 504,560
Sunstone chapslegsdef +23, rng +14Marksman 505,040
Sunstone coifheaddef +18, rng +10Marksman 503,840
Sunstone helmheaddef +25Defence 503,840
Sunstone leather bodybodydef +28, rng +20Marksman 507,200
Sunstone legslegsdef +33Defence 505,280
Sunstone robe bottomslegsdef +15, mag +16Magic 505,040
Sunstone robe topbodydef +18, mag +21Magic 507,200
Sunstone shieldshielddef +34Defence 504,800
Sunstone wardshielddef +17, mag +14Magic 504,560
Sunstone wizard hatheaddef +13, mag +12Magic 503,840
Depthcaller's charmshielddef +18, mag +24Magic 5570,000
Nightiron bodybodydef +45Defence 6014,000
Nightiron bucklershielddef +23, rng +13Marksman 608,550
Nightiron chapslegsdef +26, rng +15Marksman 609,450
Nightiron coifheaddef +20, rng +11Marksman 607,200
Nightiron helmheaddef +27Defence 607,200
Nightiron leather bodybodydef +31, rng +22Marksman 6013,500
Nightiron legslegsdef +38Defence 6010,500
Nightiron robe bottomslegsdef +17, mag +18Magic 609,450
Nightiron robe topbodydef +20, mag +24Magic 6013,500
Nightiron shieldshielddef +39Defence 6012,000
Nightiron wardshielddef +20, mag +15Magic 608,550
Nightiron wizard hatheaddef +14, mag +14Magic 607,200
Broodmother's Silkcapedef +12, atk +4, str +4, rng +4, mag +4Defence 7090,000
Gloomweb hoodheaddef +34Defence 7040,000
Gloomweb wrapbodydef +58Defence 7040,000
Stormsteel bodybodydef +55Defence 7034,100
Stormsteel bucklershielddef +29, rng +17Marksman 7020,900
Stormsteel chapslegsdef +31, rng +19Marksman 7023,100
Stormsteel coifheaddef +24, rng +14Marksman 7017,600
Stormsteel helmheaddef +34Defence 7017,600
Stormsteel leather bodybodydef +39, rng +28Marksman 7033,000
Stormsteel legslegsdef +46Defence 7023,100
Stormsteel robe bottomslegsdef +20, mag +22Magic 7023,100
Stormsteel robe topbodydef +25, mag +30Magic 7033,000
Stormsteel shieldshielddef +48Defence 7020,900
Stormsteel wardshielddef +24, mag +19Magic 7020,900
Stormsteel wizard hatheaddef +17, mag +17Magic 7017,600
Skyrend cowlheaddef +26, rng +8Defence 7240,000
Skyrend greaveslegsdef +38, rng +10Defence 7240,000
Skyrend harnessbodydef +48, rng +14Defence 7240,000
Pale Sting carapacebodydef +66, str +6Defence 7540,000
Pale Sting helmheaddef +38Defence 7540,000
Pale Sting tassetslegsdef +50, str +4Defence 7540,000
Duskmetal bodybodydef +66Defence 8085,250
Duskmetal bucklershielddef +35, rng +20Marksman 8052,250
Duskmetal chapslegsdef +38, rng +23Marksman 8057,750
Duskmetal coifheaddef +29, rng +17Marksman 8044,000
Duskmetal helmheaddef +41Defence 8044,000
Duskmetal leather bodybodydef +46, rng +34Marksman 8082,500
Duskmetal legslegsdef +55Defence 8057,750
Duskmetal robe bottomslegsdef +24, mag +27Magic 8057,750
Duskmetal robe topbodydef +30, mag +37Magic 8082,500
Duskmetal shieldshielddef +58Defence 8052,250
Duskmetal wardshielddef +29, mag +23Magic 8052,250
Duskmetal wizard hatheaddef +21, mag +21Magic 8044,000
Aetherium bodybodydef +78Defence 90217,000
Aetherium bucklershielddef +42, rng +24Marksman 90133,000
Aetherium chapslegsdef +45, rng +28Marksman 90147,000
Aetherium coifheaddef +34, rng +20Marksman 90112,000
Aetherium helmheaddef +49Defence 90112,000
Aetherium leather bodybodydef +55, rng +40Marksman 90210,000
Aetherium legslegsdef +65Defence 90147,000
Aetherium robe bottomslegsdef +29, mag +32Magic 90147,000
Aetherium robe topbodydef +35, mag +44Magic 90210,000
Aetherium shieldshielddef +70Defence 90133,000
Aetherium wardshielddef +35, mag +28Magic 90133,000
Aetherium wizard hatheaddef +24, mag +24Magic 90112,000

Backpack (members)

Worn on your back, it holds four more items — but they spill out if you take it off.

Bonuses: def +1 Requires: — Value: 800

Not obtainable through normal play.

Black cape

For those who prefer not to be seen.

Bonuses: def +1 Requires: — Value: 600

How to get:

Blue cape

Dyed with riverflower.

Bonuses: def +1 Requires: — Value: 400

How to get:

Fairground hat

Ridiculous, and it cost you a fortnight of tokens.

Bonuses: def +2 Requires: — Value: 5

How to get:

Gold cape

Woven with real gold thread. Shameless.

Bonuses: def +2 Requires: — Value: 2,500

How to get:

Green cape

The colour of Bramblefen pines.

Bonuses: def +1 Requires: — Value: 400

How to get:

Greening cape

New-leaf green, and it never quite loses the smell of turned earth.

Bonuses: def +3 Requires: — Value: 5

How to get:

Harvest Fair cape

Russet and gold. Awarded, in theory, for the best marrow.

Bonuses: def +3 Requires: — Value: 5

How to get:

Highsun cape

Bright enough to be seen across a field, which was the point.

Bonuses: def +3 Requires: — Value: 5

How to get:

Long Night cape

Black wool with a scatter of frost-white stitching. Worn by people who were there.

Bonuses: def +3 Requires: — Value: 5

How to get:

Red cape

A sweep of crimson wool.

Bonuses: def +1 Requires: — Value: 400

How to get:

White cape

Somehow it never stains.

Bonuses: def +1 Requires: — Value: 600

How to get:

Bone helm

A grim skull-cap. Surprisingly sturdy.

Bonuses: def +3 Requires: Defence 1 Value: 24

How to get:

Copper body

A dented copper chestplate.

Bonuses: def +5 Requires: Defence 1 Value: 40

How to get:

Copper buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +2, rng +1 Requires: Marksman 1 Value: 24

How to get:

Copper chaps

Supple leather leggings with copper studs.

Bonuses: def +3, rng +1 Requires: Marksman 1 Value: 26

How to get:

Copper coif

A stitched leather coif with copper studding.

Bonuses: def +2, rng +1 Requires: Marksman 1 Value: 20

How to get:

Copper helm

Better than nothing.

Bonuses: def +2 Requires: Defence 1 Value: 20

How to get:

Copper leather body

Hardened leathers riveted with copper. Made for archers.

Bonuses: def +4, rng +2 Requires: Marksman 1 Value: 38

How to get:

Copper legs

Copper legplates.

Bonuses: def +3 Requires: Defence 1 Value: 30

How to get:

Copper robe bottoms

The matching half of a copper-thread robe.

Bonuses: def +2, mag +2 Requires: Magic 1 Value: 26

How to get:

Copper robe top

Robes woven around copper thread. They hum faintly.

Bonuses: def +2, mag +2 Requires: Magic 1 Value: 38

How to get:

Copper shield

A copper kite shield.

Bonuses: def +4 Requires: Defence 1 Value: 35

How to get:

Copper ward

An arcane focus that steadies the caster's hand.

Bonuses: def +2, mag +1 Requires: Magic 1 Value: 24

How to get:

Copper wizard hat

A pointed hat threaded with copper filament.

Bonuses: def +2, mag +2 Requires: Magic 1 Value: 20

How to get:

Iron body

Solid iron plate.

Bonuses: def +11 Requires: Defence 10 Value: 140

How to get:

Iron buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +5, rng +3 Requires: Marksman 10 Value: 86

How to get:

Iron chaps

Supple leather leggings with iron studs.

Bonuses: def +6, rng +4 Requires: Marksman 10 Value: 95

How to get:

Iron coif

A stitched leather coif with iron studding.

Bonuses: def +5, rng +3 Requires: Marksman 10 Value: 72

How to get:

Iron helm

A solid iron helm.

Bonuses: def +5 Requires: Defence 10 Value: 70

How to get:

Iron leather body

Hardened leathers riveted with iron. Made for archers.

Bonuses: def +8, rng +5 Requires: Marksman 10 Value: 135

How to get:

Iron legs

Iron legplates.

Bonuses: def +8 Requires: Defence 10 Value: 100

How to get:

Iron robe bottoms

The matching half of a iron-thread robe.

Bonuses: def +4, mag +4 Requires: Magic 10 Value: 95

Not obtainable through normal play.

Iron robe top

Robes woven around iron thread. They hum faintly.

Bonuses: def +5, mag +6 Requires: Magic 10 Value: 135

Not obtainable through normal play.

Iron shield

An iron kite shield.

Bonuses: def +9 Requires: Defence 10 Value: 120

How to get:

Iron ward

An arcane focus that steadies the caster's hand.

Bonuses: def +5, mag +4 Requires: Magic 10 Value: 86

Not obtainable through normal play.

Iron wizard hat

A pointed hat threaded with iron filament.

Bonuses: def +4, mag +3 Requires: Magic 10 Value: 72

Not obtainable through normal play.

Steel body

Heavy steel plate.

Bonuses: def +18 Requires: Defence 20 Value: 400

How to get:

Steel buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +9, rng +5 Requires: Marksman 20 Value: 238

How to get:

Steel chaps

Supple leather leggings with steel studs.

Bonuses: def +11, rng +6 Requires: Marksman 20 Value: 263

How to get:

Steel coif

A stitched leather coif with steel studding.

Bonuses: def +8, rng +5 Requires: Marksman 20 Value: 200

How to get:

Steel helm

A polished steel helm.

Bonuses: def +9 Requires: Defence 20 Value: 200

How to get:

Steel leather body

Hardened leathers riveted with steel. Made for archers.

Bonuses: def +13, rng +9 Requires: Marksman 20 Value: 375

How to get:

Steel legs

Steel legplates.

Bonuses: def +14 Requires: Defence 20 Value: 300

How to get:

Steel robe bottoms

The matching half of a steel-thread robe.

Bonuses: def +7, mag +7 Requires: Magic 20 Value: 263

How to get:

Steel robe top

Robes woven around steel thread. They hum faintly.

Bonuses: def +8, mag +9 Requires: Magic 20 Value: 375

How to get:

Steel shield

A steel kite shield.

Bonuses: def +15 Requires: Defence 20 Value: 350

How to get:

Steel ward

An arcane focus that steadies the caster's hand.

Bonuses: def +8, mag +6 Requires: Magic 20 Value: 238

How to get:

Steel wizard hat

A pointed hat threaded with steel filament.

Bonuses: def +6, mag +6 Requires: Magic 20 Value: 200

How to get:

Korgath's warhelm

The warlord kept his crown. You took his helm.

Bonuses: def +30, str +4 Requires: Defence 30 Value: 45,000

How to get:

Verdite body

Verdite plate armour.

Bonuses: def +26 Requires: Defence 30 Value: 1,300

How to get:

Verdite buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +13, rng +8 Requires: Marksman 30 Value: 760

Not obtainable through normal play.

Verdite chaps

Supple leather leggings with verdite studs.

Bonuses: def +15, rng +9 Requires: Marksman 30 Value: 840

Not obtainable through normal play.

Verdite coif

A stitched leather coif with verdite studding.

Bonuses: def +11, rng +7 Requires: Marksman 30 Value: 640

Not obtainable through normal play.

Verdite helm

Green-tinged protection.

Bonuses: def +14 Requires: Defence 30 Value: 650

How to get:

Verdite leather body

Hardened leathers riveted with verdite. Made for archers.

Bonuses: def +18, rng +13 Requires: Marksman 30 Value: 1,200

Not obtainable through normal play.

Verdite legs

Verdite legplates.

Bonuses: def +21 Requires: Defence 30 Value: 950

How to get:

Verdite robe bottoms

The matching half of a verdite-thread robe.

Bonuses: def +9, mag +10 Requires: Magic 30 Value: 840

Not obtainable through normal play.

Verdite robe top

Robes woven around verdite thread. They hum faintly.

Bonuses: def +12, mag +14 Requires: Magic 30 Value: 1,200

Not obtainable through normal play.

Verdite shield

A verdite kite shield.

Bonuses: def +22 Requires: Defence 30 Value: 1,100

How to get:

Verdite ward

An arcane focus that steadies the caster's hand.

Bonuses: def +11, mag +9 Requires: Magic 30 Value: 760

Not obtainable through normal play.

Verdite wizard hat

A pointed hat threaded with verdite filament.

Bonuses: def +8, mag +8 Requires: Magic 30 Value: 640

Not obtainable through normal play.

Skysteel body

Skysteel plate armour.

Bonuses: def +35 Requires: Defence 45 Value: 4,200

How to get:

Skysteel buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +18, rng +10 Requires: Marksman 45 Value: 2,470

Not obtainable through normal play.

Skysteel chaps

Supple leather leggings with skysteel studs.

Bonuses: def +20, rng +12 Requires: Marksman 45 Value: 2,730

Not obtainable through normal play.

Skysteel coif

A stitched leather coif with skysteel studding.

Bonuses: def +15, rng +9 Requires: Marksman 45 Value: 2,080

Not obtainable through normal play.

Skysteel helm

Light as a feather, hard as stone.

Bonuses: def +20 Requires: Defence 45 Value: 2,100

How to get:

Skysteel leather body

Hardened leathers riveted with skysteel. Made for archers.

Bonuses: def +25, rng +17 Requires: Marksman 45 Value: 3,900

Not obtainable through normal play.

Skysteel legs

Skysteel legplates.

Bonuses: def +29 Requires: Defence 45 Value: 3,100

How to get:

Skysteel robe bottoms

The matching half of a skysteel-thread robe.

Bonuses: def +13, mag +14 Requires: Magic 45 Value: 2,730

Not obtainable through normal play.

Skysteel robe top

Robes woven around skysteel thread. They hum faintly.

Bonuses: def +16, mag +19 Requires: Magic 45 Value: 3,900

Not obtainable through normal play.

Skysteel shield

A skysteel kite shield.

Bonuses: def +30 Requires: Defence 45 Value: 3,600

How to get:

Skysteel ward

An arcane focus that steadies the caster's hand.

Bonuses: def +15, mag +12 Requires: Magic 45 Value: 2,470

Not obtainable through normal play.

Skysteel wizard hat

A pointed hat threaded with skysteel filament.

Bonuses: def +11, mag +11 Requires: Magic 45 Value: 2,080

Not obtainable through normal play.

Sunstone body

A cuirass of sun-forged plates.

Bonuses: def +40 Requires: Defence 50 Value: 7,440

How to get:

Sunstone buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +20, rng +12 Requires: Marksman 50 Value: 4,560

Not obtainable through normal play.

Sunstone chaps

Supple leather leggings with sunstone studs.

Bonuses: def +23, rng +14 Requires: Marksman 50 Value: 5,040

Not obtainable through normal play.

Sunstone coif

A stitched leather coif with sunstone studding.

Bonuses: def +18, rng +10 Requires: Marksman 50 Value: 3,840

Not obtainable through normal play.

Sunstone helm

Polished sunstone plate for the head.

Bonuses: def +25 Requires: Defence 50 Value: 3,840

How to get:

Sunstone leather body

Hardened leathers riveted with sunstone. Made for archers.

Bonuses: def +28, rng +20 Requires: Marksman 50 Value: 7,200

Not obtainable through normal play.

Sunstone legs

Sun-forged plate leggings.

Bonuses: def +33 Requires: Defence 50 Value: 5,280

How to get:

Sunstone robe bottoms

The matching half of a sunstone-thread robe.

Bonuses: def +15, mag +16 Requires: Magic 50 Value: 5,040

Not obtainable through normal play.

Sunstone robe top

Robes woven around sunstone thread. They hum faintly.

Bonuses: def +18, mag +21 Requires: Magic 50 Value: 7,200

Not obtainable through normal play.

Sunstone shield

It glows faintly at dusk.

Bonuses: def +34 Requires: Defence 50 Value: 4,800

How to get:

Sunstone ward

An arcane focus that steadies the caster's hand.

Bonuses: def +17, mag +14 Requires: Magic 50 Value: 4,560

Not obtainable through normal play.

Sunstone wizard hat

A pointed hat threaded with sunstone filament.

Bonuses: def +13, mag +12 Requires: Magic 50 Value: 3,840

Not obtainable through normal play.

Depthcaller's charm

Its lure still glows with drowned light.

Bonuses: def +18, mag +24 Requires: Magic 55 Value: 70,000

How to get:

Nightiron body (members)

Nightiron plate armour.

Bonuses: def +45 Requires: Defence 60 Value: 14,000

How to get:

Nightiron buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +23, rng +13 Requires: Marksman 60 Value: 8,550

Not obtainable through normal play.

Nightiron chaps

Supple leather leggings with nightiron studs.

Bonuses: def +26, rng +15 Requires: Marksman 60 Value: 9,450

Not obtainable through normal play.

Nightiron coif

A stitched leather coif with nightiron studding.

Bonuses: def +20, rng +11 Requires: Marksman 60 Value: 7,200

Not obtainable through normal play.

Nightiron helm (members)

Darkness, worn.

Bonuses: def +27 Requires: Defence 60 Value: 7,200

How to get:

Nightiron leather body

Hardened leathers riveted with nightiron. Made for archers.

Bonuses: def +31, rng +22 Requires: Marksman 60 Value: 13,500

Not obtainable through normal play.

Nightiron legs (members)

Nightiron legplates.

Bonuses: def +38 Requires: Defence 60 Value: 10,500

How to get:

Nightiron robe bottoms

The matching half of a nightiron-thread robe.

Bonuses: def +17, mag +18 Requires: Magic 60 Value: 9,450

Not obtainable through normal play.

Nightiron robe top

Robes woven around nightiron thread. They hum faintly.

Bonuses: def +20, mag +24 Requires: Magic 60 Value: 13,500

Not obtainable through normal play.

Nightiron shield (members)

A nightiron kite shield.

Bonuses: def +39 Requires: Defence 60 Value: 12,000

How to get:

Nightiron ward

An arcane focus that steadies the caster's hand.

Bonuses: def +20, mag +15 Requires: Magic 60 Value: 8,550

Not obtainable through normal play.

Nightiron wizard hat

A pointed hat threaded with nightiron filament.

Bonuses: def +14, mag +14 Requires: Magic 60 Value: 7,200

Not obtainable through normal play.

Broodmother's Silk (members)

Spun in the dark under Gloomweb's nest. Lighter than it looks.

Bonuses: def +12, atk +4, str +4, rng +4, mag +4 Requires: Defence 70 Value: 90,000

How to get:

Gloomweb hood (members)

Woven, not stitched. It breathes better than it has any right to.

Bonuses: def +34 Requires: Defence 70 Value: 40,000

How to get:

Gloomweb wrap (members)

Silk laid in forty crossed layers. A blade slides; it does not part.

Bonuses: def +58 Requires: Defence 70 Value: 40,000

How to get:

Stormsteel body

Stormsteel plate. It has already outlived kings.

Bonuses: def +55 Requires: Defence 70 Value: 34,100

How to get:

Stormsteel buckler

A light round shield that doesn't slow the draw arm.

Bonuses: def +29, rng +17 Requires: Marksman 70 Value: 20,900

How to get:

Stormsteel chaps

Supple leather leggings with stormsteel studs.

Bonuses: def +31, rng +19 Requires: Marksman 70 Value: 23,100

How to get:

Stormsteel coif

A stitched leather coif with stormsteel studding.

Bonuses: def +24, rng +14 Requires: Marksman 70 Value: 17,600

How to get:

Stormsteel helm

Stormsteel plate. It has already outlived kings.

Bonuses: def +34 Requires: Defence 70 Value: 17,600

How to get:

Stormsteel leather body

Hardened leathers riveted with stormsteel. Made for archers.

Bonuses: def +39, rng +28 Requires: Marksman 70 Value: 33,000

How to get:

Stormsteel legs

Stormsteel plate. It has already outlived kings.

Bonuses: def +46 Requires: Defence 70 Value: 23,100

How to get:

Stormsteel robe bottoms

The matching half of a stormsteel-thread robe.

Bonuses: def +20, mag +22 Requires: Magic 70 Value: 23,100

Not obtainable through normal play.

Stormsteel robe top

Robes woven around stormsteel thread. They hum faintly.

Bonuses: def +25, mag +30 Requires: Magic 70 Value: 33,000

Not obtainable through normal play.

Stormsteel shield

Stormsteel plate. It has already outlived kings.

Bonuses: def +48 Requires: Defence 70 Value: 20,900

How to get:

Stormsteel ward

An arcane focus that steadies the caster's hand.

Bonuses: def +24, mag +19 Requires: Magic 70 Value: 20,900

Not obtainable through normal play.

Stormsteel wizard hat

A pointed hat threaded with stormsteel filament.

Bonuses: def +17, mag +17 Requires: Magic 70 Value: 17,600

Not obtainable through normal play.

Skyrend cowl (members)

Feathered at the nape. The wind stops finding your ears.

Bonuses: def +26, rng +8 Requires: Defence 72 Value: 40,000

How to get:

Skyrend greaves (members)

Light enough to hold a ridge line all day.

Bonuses: def +38, rng +10 Requires: Defence 72 Value: 40,000

How to get:

Skyrend harness (members)

Cut for a drawing arm, by someone who had one.

Bonuses: def +48, rng +14 Requires: Defence 72 Value: 40,000

How to get:

Pale Sting carapace (members)

Her own shell, cut down and re-strapped. It still smells of hot stone.

Bonuses: def +66, str +6 Requires: Defence 75 Value: 40,000

How to get:

Pale Sting helm (members)

Chitin, bleached and lacquered. It keeps the sun off and the sand out.

Bonuses: def +38 Requires: Defence 75 Value: 40,000

How to get:

Pale Sting tassets (members)

Segmented, so you can still crouch in cover.

Bonuses: def +50, str +4 Requires: Defence 75 Value: 40,000

How to get:

Duskmetal body (members)

Duskmetal plate. It has already outlived kings.

Bonuses: def +66 Requires: Defence 80 Value: 85,250

How to get:

Duskmetal buckler (members)

A light round shield that doesn't slow the draw arm.

Bonuses: def +35, rng +20 Requires: Marksman 80 Value: 52,250

Not obtainable through normal play.

Duskmetal chaps (members)

Supple leather leggings with duskmetal studs.

Bonuses: def +38, rng +23 Requires: Marksman 80 Value: 57,750

Not obtainable through normal play.

Duskmetal coif (members)

A stitched leather coif with duskmetal studding.

Bonuses: def +29, rng +17 Requires: Marksman 80 Value: 44,000

Not obtainable through normal play.

Duskmetal helm (members)

Duskmetal plate. It has already outlived kings.

Bonuses: def +41 Requires: Defence 80 Value: 44,000

How to get:

Duskmetal leather body (members)

Hardened leathers riveted with duskmetal. Made for archers.

Bonuses: def +46, rng +34 Requires: Marksman 80 Value: 82,500

Not obtainable through normal play.

Duskmetal legs (members)

Duskmetal plate. It has already outlived kings.

Bonuses: def +55 Requires: Defence 80 Value: 57,750

How to get:

Duskmetal robe bottoms (members)

The matching half of a duskmetal-thread robe.

Bonuses: def +24, mag +27 Requires: Magic 80 Value: 57,750

How to get:

Duskmetal robe top (members)

Robes woven around duskmetal thread. They hum faintly.

Bonuses: def +30, mag +37 Requires: Magic 80 Value: 82,500

How to get:

Duskmetal shield (members)

Duskmetal plate. It has already outlived kings.

Bonuses: def +58 Requires: Defence 80 Value: 52,250

How to get:

Duskmetal ward (members)

An arcane focus that steadies the caster's hand.

Bonuses: def +29, mag +23 Requires: Magic 80 Value: 52,250

How to get:

Duskmetal wizard hat (members)

A pointed hat threaded with duskmetal filament.

Bonuses: def +21, mag +21 Requires: Magic 80 Value: 44,000

How to get:

Aetherium body (members)

Aetherium plate. It has already outlived kings.

Bonuses: def +78 Requires: Defence 90 Value: 217,000

How to get:

Aetherium buckler (members)

A light round shield that doesn't slow the draw arm.

Bonuses: def +42, rng +24 Requires: Marksman 90 Value: 133,000

Not obtainable through normal play.

Aetherium chaps (members)

Supple leather leggings with aetherium studs.

Bonuses: def +45, rng +28 Requires: Marksman 90 Value: 147,000

Not obtainable through normal play.

Aetherium coif (members)

A stitched leather coif with aetherium studding.

Bonuses: def +34, rng +20 Requires: Marksman 90 Value: 112,000

Not obtainable through normal play.

Aetherium helm (members)

Aetherium plate. It has already outlived kings.

Bonuses: def +49 Requires: Defence 90 Value: 112,000

How to get:

Aetherium leather body (members)

Hardened leathers riveted with aetherium. Made for archers.

Bonuses: def +55, rng +40 Requires: Marksman 90 Value: 210,000

Not obtainable through normal play.

Aetherium legs (members)

Aetherium plate. It has already outlived kings.

Bonuses: def +65 Requires: Defence 90 Value: 147,000

How to get:

Aetherium robe bottoms (members)

The matching half of a aetherium-thread robe.

Bonuses: def +29, mag +32 Requires: Magic 90 Value: 147,000

Not obtainable through normal play.

Aetherium robe top (members)

Robes woven around aetherium thread. They hum faintly.

Bonuses: def +35, mag +44 Requires: Magic 90 Value: 210,000

Not obtainable through normal play.

Aetherium shield (members)

Aetherium plate. It has already outlived kings.

Bonuses: def +70 Requires: Defence 90 Value: 133,000

How to get:

Aetherium ward (members)

An arcane focus that steadies the caster's hand.

Bonuses: def +35, mag +28 Requires: Magic 90 Value: 133,000

Not obtainable through normal play.

Aetherium wizard hat (members)

A pointed hat threaded with aetherium filament.

Bonuses: def +24, mag +24 Requires: Magic 90 Value: 112,000

Not obtainable through normal play.